Feb 11, 2021
This is the first look at aspects of narrative for Season Two, building on our examination of narrative in episodes 4-7 of Season One. Joel and Tim begin with a brief discussion of the inherent tensions between seriousness and play, with reference to The Last of Us 2 and Death Stranding. We talk about playing pretend, and the ways in which a game experience is co-authored by the player - we are actor as well as audience. Whereas early games tended to use story as merely premise, we look at two modern examples of games that that tell stories in ways only video games can: What Remains of Edith Finch and Disco Elysium.
Games Mentioned: