Oct 31, 2020
In this special episode, Tim and Joel discuss next week's historic election. We discuss where we are now, the choices that lie before us, and why -- even though Biden is a centrist at best -- we're going to vote for Biden in order to stay the tide of Trump's corrosive actions, and then keep on pushing until we...
Oct 29, 2020
In this episode, Joel and Tim continue our discussion on space
games. We deep dive into dramatic play and immersion, and discuss
how the marketing points of many space games (things like universe
scale, roles you can fill, etc.) are in direct conflict with the
actual immersive experience of playing the game.
We...
Oct 22, 2020
In this episode, Joel and Tim begin discussing space games --
the kind of game where you are in command of a spaceship ranging
the void, the open world that was invented by Elite in 1984 and
that has been iterated upon ever since.
In part 1, we discuss the ways UI has in some sense been pared down
from / reduced from...
Oct 15, 2020
In this episode, Tim and Joel continue our conversation on low-fi art styles, and dig more into the specific reasons (good and bad) that developers might choose a low-fi art style.
Oct 8, 2020
In this episode, Tim and Joel discuss low-fi art: pixel art, limited color depth, low-polygon modeling, and sprite billboarding. We talk nostalgia, economy, and other reasons developers use to choose these tools. And we compare the difference between toxic or pandering nostalgia and the kind of nostalgia that is used...