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Seria Ludo

Sep 5, 2022

There’s no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly one half of hit indie studio Vlambeer, he has used his success to advocate for change in the industry for the last decade, traveling the world...

Aug 24, 2022

“Imagine you’re writing a book and occasionally, when someone turns the page, all the letters fall off the page.”

Tim and Joel interview Stephen Danton, who developed the excellent Unto the End with his wife Sara.

Stephen talks about his career, and the range of experience he brought to bear in the making of his...

Aug 8, 2022

Tim and Joel look again at Workers and Resources: Soviet Republic, a game whose complexity allows for a more nuanced set of mechanics which make it a more “honest” city-building experience, as opposed to the sanitized colonialist and capitalist assumptions of many recent offerings in the genre.

  • Workers and...

Jul 25, 2022

Tim and Joel look at the delightful Unto the End, an action-adventure game made by the small team at 2 Ton Studios. It is a masterclass in minimalist game design - art, sound, narrative and gameplay mechanics.

We give particular attention to the combat mechanics - which are some of the best we've encountered in any...

Jul 13, 2022

Having played some “deck-builder” games, Tim and Joel break down the mechanics and aesthetics of card games. We look primarily at Inscryption and Fights in Tight Spaces, and go on to discuss UI and combat strategy mechanics.

Games mentioned:

  • Inscryption
  • Fights in tight places
  • Banner Saga
  • Into the Breach
  • Nantucket