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Seria Ludo


May 22, 2023

Tim and Joel return after a hiatus for the first episode of 2023. We talk about the future direction of the podcast - which, now that Tim’s own game development projects are picking up steam - will involve a more design-focussed approach to looking at games.

With this in mind, we go into the differences between three games: The Wolf Among Us (2013), Disco Elysium (2019) and Pentiment (2022). All these games have strong narratives and great writing, but the latter two incorporate these elements into gameplay in a way that Wolf doesn’t.

Tim goes into his adventures in solo game development, making a working orbital model in C++.

00:00 Intro to new season

01:50 Games purely as entertainment vs Games criticism bearing the weight of other media

00:04:48 What have we been playing?

00:06:00 Steam Deck for traveling and multiplayer

00:10:40 The Wolf Among Us

00:18:14 Disco Elysium on Steam Deck

00:21:09 Which games have affected you?

00:26:39 Venue

00:30:00 Pentiment / Disco Elysium

01:14:03 Godot game dev: C++ and orbital mechanics

01:24:53 GPT-4 and the benefits of AI for the lone dev

01:35:25 Kerbal Space Program and the challenge of making complex problems fun for the user

01:42:27 Narrative elements express themselves out of the mechanics that are happening

01:48:22 Socials