Jul 9, 2024
When most games, even some of our favorites, will
occupy us for at most 40 or 50 hours, some manage to sink their
hooks in for much (sometimes *much*) longer. Why is that? What is
it about the designs of these games, the cadence, the core loops,
that make us keep coming back again and again? What can game
designers learn from the games have this kind of replayability, and
how might we go about applying these lessons to our own games?
Show Notes
00:00:00 Intro
00:04:10 - Joel #10: The Surge 2
00:09:50 - Tim #10: Truck Simulator
00:20:30 - Joel #9: Cyberpunk 2077
00:25:48 - Tim #9: X-COM 2
00:33:00 - Joel #8: Halo Infinite
00:37:27 - Tim #7: Baldur’s Gate 3
00:49:50 - Joel #6: Assassin’s Creed Origins / Odyssey /
Valhalla
01:00:05 - Tim #6 / Joel #7: Call Of Duty / Warzone
01:05:44 - Joel #5: Fallout 4
01:18:28 - Tim #5: Microsoft Flight Simulator
01:23:00 - Joel #4: Jedi Survivor (with Sifu tangent)
01:35:00 - Tim #4: Civilization 5
01:42:07 - Tim #3: Valhelm
01:47.22 - Joel #2 / Tim #8: Red Dead Redemption 2
01:55:00 - Tim #2: Kerbal Space Program
02:01:06 - Tim + Joel #1: Hunt: Showdown
02:08:52 - Analysis and closing thoughts