Sep 3, 2024
In this episode, Tim and Joel talk about why certain
games are so replayable, why that is, if and when it is important,
and how designers can intentionally think about replayability in
their own games.
We frame this discussion in terms of intrinsic
motivations (gameplay that is inherently pleasurable)
and extrinsic...
Jul 9, 2024
When most games, even some of our favorites, will occupy us for at most 40 or 50 hours, some manage to sink their hooks in for much (sometimes *much*) longer. Why is that? What is it about the designs of these games, the cadence, the core loops, that make us keep coming back again and again? What can game designers...